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  • Glædelig Jul - Software - Picco Development
    snow temperature wind speed and program speed Contents Screenshots Credits Download Screenshots Top Credits Design Thomas Finnerup Programming Thomas Finnerup Beta Testing Anders P Kvistgaard Created With Turbo Pascal 7 0 Borland International Inc Top Download Glædelig Jul Version 0 4a 7 4 kB Danish Freeware DOS Note This is a DOS program It should run fine in a command prompt in all versions of Windows up to and including

    Original URL path: http://www.picco.dk/en/software/glaedelig-jul/ (2016-04-28)
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  • Counter-Strike - Video Games - Picco Development
    cs cruise de oebro fy pu klan cs Articles Configuring Valve Hammer Editor Understanding the Map Compilation Process How to Compile Maps using a Batch File Advice on Distributing Maps List of Standard Skyboxes Other Stuff Spray Logo Converter Top

    Original URL path: http://www.picco.dk/en/video-games/counter-strike/ (2016-04-28)
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  • Counter-Strike: Source - Video Games - Picco Development
    Main Menu Video Games Counter Strike Source Maps de hoejetaastrup Top 1996 2016 Picco Development Sitemap Contact About

    Original URL path: http://www.picco.dk/en/video-games/counter-strike-source/ (2016-04-28)
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  • cs_cruise - Counter-Strike - Video Games - Picco Development
    check in and check out the map and related files It also had the advantage of giving us a way to keep a centralized log of changes We had a lot of problems while working on the map but we also learned a lot of optimization tricks The visibility was always our biggest problem The suggested maximum of visible polygons at any one time is about 600 We had places with as many as 1 500 which caused a lot of lag Contents History Download History The Beginning of March 2002 First a couple of sketches No they were not made by small children April 4 th 2002 These screenshots are from the final version I think of the original layout March 16 th 2002 I know it s not completely chronological but it s better this way A short time before the above version Mr Erichsen had made this awesome hull Making it hollow was quite difficult mostly because almost all of the brushes were invalid May 16 th 2002 We thought that it would be cool to have a helicopter hovering over the pool To begin with we used a random Lynx that we found somewhere on the

    Original URL path: http://www.picco.dk/en/video-games/counter-strike/maps/cs-cruise/ (2016-04-28)
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  • de_oebro - Counter-Strike - Video Games - Picco Development
    from scratch The basic structure didn t take too long but I also ran into problems when I started making details The old Half Life engine is quite limited For example I built the bike shed out of separate boards That turned out to be a bad idea Contents History History March 6 th 2001 I can t remember exactly when I started working on the map but these screenshots are from my first backup I had only made the external walls of the main building three floors no basement and a scaffold for access between these April 30 th 2002 These screenshots are from the most detailed version of the map before I started redoing the basic structure August 16 th 2004 As I said I started redoing the basic structure because it turned out that I hadn t optimized it properly from the beginning All brushes were changed to optimal sizes textures were redone and basically all details were removed I also started using detail textures on some of the walls and floors There s not much to see except on the office of the 2 nd floor where I have made most of the furniture The texture

    Original URL path: http://www.picco.dk/en/video-games/counter-strike/maps/de-oebro/ (2016-04-28)
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  • fy_pu_klan_cs - Counter-Strike - Video Games - Picco Development
    of the map but I thought it might be too boring so it ended up being PU KLAN CS instead Here are two screenshots of the first and final versions of the letters July 28 th 2005 Added some crates and made the spawnpoints more interesting At one point the players actually spawned high in the air and landed safely in the water which was pretty cool However late joiners

    Original URL path: http://www.picco.dk/en/video-games/counter-strike/maps/fy-pu-klan-cs/ (2016-04-28)
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  • Configuring Valve Hammer Editor - Counter-Strike - Video Games - Picco Development
    wad files that come with Half Life and Counter Strike Up to and including CS 1 5 these were lying around in the valve and cstrike folders but in the Steam version they are located inside so called cache files which makes the configuration of Hammer a bit more complicated A cache file with the file type gcf is a file that can contain multiple files in a folder structure just like a zip file In order to look inside them we re going to use the program GCFScape Install GCFScape and launch the program If it doesn t work it may be because you don t have Microsoft NET Framework 2 0 installed We need the following wad files half life gcf valve decals wad valve halflife wad valve liquids wad valve xeno wad counter strike gcf cstrike cstrike wad Here s how to extract the wad files from the cache files Click the menu File and select Open Locate the cache file in the SteamApps folder and doubleclick it You should now be presented with a layout that resembles Windows Explorer If you re familiar with the folder structure of Half Life and Counter Strike you should feel right at home Go to the folder that has the wad files you need Select the wad files hold Ctrl to select multiple then right click and select Extract Select SteamApps Account Name counter strike cstrike as destination folder Top The Textures Tab Launch Hammer if you haven t done so already If this is the first time you ved started it or if for some reason it hasn t been configured yet the program will offer to open the New User s Guide Don t do this You can then skip Step 1 below as Hammer will automatically open the Options window Click the menu Tools and select Options Go to the Textures tab If there are any wad files on the list select them and click Remove Click Add WAD and select the following files from SteamApps Account Name counter strike cstrike decals wad halflife wad liquids wad xeno wad cstrike wad zhlt wad Note In the old days before Steam the path to the cstrike folderen was typically quite short e g D Games Half Life cstrike but in Steam the paths are so long that you can t see the names of the wad files Fortunately Hammer doesn t change the order of the wad files so just remember that you shouldn t remove the first 6 entries Top The Game Configurations Tab Go to the Game Configurations tab Click Edit and then Add in the little window that appears Hammer supports multiple game configurations so you need to name this one It doesn t matter what you call it but feel free to call it Counter Strike Click OK or hit Enter and then Close Click Add go to Valve Hammer Editor fgd counter strike and select counter strike fgd Set Default PointEntity class and

    Original URL path: http://www.picco.dk/en/video-games/counter-strike/articles/configuring-valve-hammer-editor/ (2016-04-28)
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  • Understanding the Map Compilation Process - Counter-Strike - Video Games - Picco Development
    VisGroups to appear in the map file Click Save When you save or export your map the previous version will be renamed to rmx for the rmf file or max for the map file However these backup s aren t very useful if you save your map often which you should be doing The CSG Process CSG stands for Constructive Solid Geometry I m not sure exactly what this means but I know that CSG creates a basic bsp file and puts the entities into it CSG is the only tool that uses the map file all the others work on the bsp file CSG also generates 4 so called hull files of which two are based on a standing player and a crouching player I don t know what the other two are for Input mapname map Output mapname bsp The basic bsp file not yet playable mapname err Only generated if errors occur mapname log Compilation logfile mapname p0 Hull 0 mapname p1 Hull 1 mapname p2 Hull 2 mapname p3 Hull 3 mapname wic Contains a list of wad files to include in the bsp file The file zhlt wad contains special textures and is always included Subprocesses CreateBrush SetModelCenters CSGBrush The BSP Process BSP stands for Binary Space Partitioning It s difficult to explain this without pictures but it basically means that the parts of the map that don t consist of solid geometry are repeatedly cut through in straight lines until there are no concave pieces These fragments are called leaves because the BSP process is recursive and thus builds a tree structure The connections between leaves are called portals Input mapname bsp mapname p0 mapname p1 mapname p2 mapname p3 mapname wic Output mapname bsp The first playable version of the bsp file mapname err Only generated if errors occur mapname lin I don t know what this is mapname log Compilation logfile mapname prt A list of leaves and portals to be used by the VIS process mapname pts A list of coordinates a so called point file that can help locate leaks in the map The bsp file can actually be loaded in Counter Strike at this point which is useful if you re just going to do a quick test Be warned that the map will probably be very demanding performance wise because no visibility calculation has been done so the engine will draw all polygons at all times The map will also be at full brightness because no light calculation has been done The VIS Process VIS stands for Visible Information Set To optimize performance the engine needs to know what s visible from where This is a long and probably boring process that goes through each leaf and builds a list of which other leaves are visible from there This can take hours on large and complex maps Input mapname bsp mapname prt Output mapname bsp The second playable version of the bsp file now with visibility information mapname

    Original URL path: http://www.picco.dk/en/video-games/counter-strike/articles/understanding-the-map-compilation-process/ (2016-04-28)
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